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Pong was my first attempt to write a complete program in 8086 assembly language. I won't claim that it was very original, but hey, it's only 666 bytes big! I really never paid too much attention to who actually won the contest that this was entered in (it wasn't me, I know that much =-). This was written in my Sophomore year of high school, when I realized that QB4.5 just didn't have the oomph I needed to write cool graphics programs. Of course, I had a lot of time to code in high school, mostly because I attended class, well, lets say - less then frequently. That turned out to be a good thing though, because out of all my time in school I learned more during 10th grade (you know, just reading, and coding), then in all 4 years of college. |
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Notice how well I used to name procedures? Isn't stuff descriptive? Actually, this function was responsible for drawing the paddles to the screen, and it's dependent on es:di pointing to video memory (0x0a000 in mode 0x13). Notice too that I used the rep stosw instruction, which means the mov cx, 8 is deceiving. This actually draws a 16x4 pixel paddle, not an 8x4 paddle. You can get the source here. Have fun! |